/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * Misc refresher functions
 *
 * =======================================================================
 */

#include "header/local.h"

byte dottexture [ 8 ] [ 8 ] = {
	{ 0, 0, 0, 0, 0, 0, 0, 0 },
	{ 0, 0, 1, 1, 0, 0, 0, 0 },
	{ 0, 1, 1, 1, 1, 0, 0, 0 },
	{ 0, 1, 1, 1, 1, 0, 0, 0 },
	{ 0, 0, 1, 1, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 0, 0, 0 },
	{ 0, 0, 0, 0, 0, 0, 0, 0 },
};

typedef struct _TargaHeader
{
	unsigned char id_length, colormap_type, image_type;
	unsigned short colormap_index, colormap_length;
	unsigned char colormap_size;
	unsigned short x_origin, y_origin, width, height;
	unsigned char pixel_size, attributes;
} TargaHeader;

void
R_InitParticleTexture ( void )
{
	int x, y;
	byte data [ 8 ] [ 8 ] [ 4 ];

	/* particle texture */
	for ( x = 0; x < 8; x++ )
	{
		for ( y = 0; y < 8; y++ )
		{
			data [ y ] [ x ] [ 0 ] = 255;
			data [ y ] [ x ] [ 1 ] = 255;
			data [ y ] [ x ] [ 2 ] = 255;
			data [ y ] [ x ] [ 3 ] = dottexture [ x ] [ y ] * 255;
		}
	}

	r_particletexture = R_LoadPic( "***particle***", (byte *) data, 8, 8, it_sprite, 32 );

	/* also use this for bad textures, but without alpha */
	for ( x = 0; x < 8; x++ )
	{
		for ( y = 0; y < 8; y++ )
		{
			data [ y ] [ x ] [ 0 ] = dottexture [ x & 3 ] [ y & 3 ] * 255;
			data [ y ] [ x ] [ 1 ] = 0;
			data [ y ] [ x ] [ 2 ] = 0;
			data [ y ] [ x ] [ 3 ] = 255;
		}
	}

	r_notexture = R_LoadPic( "***r_notexture***", (byte *) data, 8, 8, it_wall, 32 );
}

void
R_ScreenShot ( void )
{
	byte        *buffer;
	char picname [ 80 ];
	char checkname [ MAX_OSPATH ];
	int i, c, temp;
	FILE        *f;

	/* create the scrnshots directory if it doesn't exist */
	Com_sprintf( checkname, sizeof ( checkname ), "%s/scrnshot", ri.FS_Gamedir() );
	ri.Sys_Mkdir( checkname );

	/* find a file name to save it to */
	strcpy( picname, "quake00.tga" );

	for ( i = 0; i <= 99; i++ )
	{
		picname [ 5 ] = i / 10 + '0';
		picname [ 6 ] = i % 10 + '0';
		Com_sprintf( checkname, sizeof ( checkname ), "%s/scrnshot/%s", ri.FS_Gamedir(), picname );
		f = fopen( checkname, "rb" );

		if ( !f )
		{
			break;  /* file doesn't exist */
		}

		fclose( f );
	}

	if ( i == 100 )
	{
		ri.Con_Printf( PRINT_ALL, "SCR_ScreenShot_f: Couldn't create a file\n" );
		return;
	}

	buffer = malloc( vid.width * vid.height * 3 + 18 );
	memset( buffer, 0, 18 );
	buffer [ 2 ] = 2; /* uncompressed type */
	buffer [ 12 ] = vid.width & 255;
	buffer [ 13 ] = vid.width >> 8;
	buffer [ 14 ] = vid.height & 255;
	buffer [ 15 ] = vid.height >> 8;
	buffer [ 16 ] = 24; /* pixel size */

	qglReadPixels( 0, 0, vid.width, vid.height, GL_RGB, GL_UNSIGNED_BYTE, buffer + 18 );

	/* swap rgb to bgr */
	c = 18 + vid.width * vid.height * 3;

	for ( i = 18; i < c; i += 3 )
	{
		temp = buffer [ i ];
		buffer [ i ] = buffer [ i + 2 ];
		buffer [ i + 2 ] = temp;
	}

	f = fopen( checkname, "wb" );
	fwrite( buffer, 1, c, f );
	fclose( f );

	free( buffer );
	ri.Con_Printf( PRINT_ALL, "Wrote %s\n", picname );
}

void
R_Strings ( void )
{
	ri.Con_Printf( PRINT_ALL, "GL_VENDOR: %s\n", gl_config.vendor_string );
	ri.Con_Printf( PRINT_ALL, "GL_RENDERER: %s\n", gl_config.renderer_string );
	ri.Con_Printf( PRINT_ALL, "GL_VERSION: %s\n", gl_config.version_string );
	ri.Con_Printf( PRINT_ALL, "GL_EXTENSIONS: %s\n", gl_config.extensions_string );
}

void
R_SetDefaultState ( void )
{
	qglClearColor( 1, 0, 0.5, 0.5 );
	qglCullFace( GL_FRONT );
	qglEnable( GL_TEXTURE_2D );

	qglEnable( GL_ALPHA_TEST );
	qglAlphaFunc( GL_GREATER, 0.666 );

	qglDisable( GL_DEPTH_TEST );
	qglDisable( GL_CULL_FACE );
	qglDisable( GL_BLEND );

	qglColor4f( 1, 1, 1, 1 );

	qglPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
	qglShadeModel( GL_FLAT );

	R_TextureMode( gl_texturemode->string );
	R_TextureAlphaMode( gl_texturealphamode->string );
	R_TextureSolidMode( gl_texturesolidmode->string );

	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min );
	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max );

	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT );
	qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT );

	qglBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );

	R_TexEnv( GL_REPLACE );

	if ( qglPointParameterfEXT )
	{
		float attenuations [ 3 ];

		attenuations [ 0 ] = gl_particle_att_a->value;
		attenuations [ 1 ] = gl_particle_att_b->value;
		attenuations [ 2 ] = gl_particle_att_c->value;

		qglEnable( GL_POINT_SMOOTH );
		qglPointParameterfEXT( GL_POINT_SIZE_MIN_EXT, gl_particle_min_size->value );
		qglPointParameterfEXT( GL_POINT_SIZE_MAX_EXT, gl_particle_max_size->value );
		qglPointParameterfvEXT( GL_DISTANCE_ATTENUATION_EXT, attenuations );
	}

	if ( qglColorTableEXT && gl_ext_palettedtexture->value )
	{
		qglEnable( GL_SHARED_TEXTURE_PALETTE_EXT );

		R_SetTexturePalette( d_8to24table );
	}

	R_UpdateSwapInterval();
}

void
R_UpdateSwapInterval ( void )
{
	if ( gl_swapinterval->modified )
	{
		gl_swapinterval->modified = false;
	}
}

